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Same village. Same buildings. Different rendering technology. Pick one and play.
Production architecture. Kaplay canvas renders the game world while React DOM renders accessible HUD/UI on top. Event bus bridges game and app. This is how you'd actually ship it.
Flagship 3D build — aurora sky shader, starfield twinkle, water reflections, WASD pan, scroll zoom. Custom shaders everywhere.
Enterprise-grade 3D engine by Microsoft. PBR materials, particle systems, glow layer, HDR rendering.
Lightweight WebGPU-ready 3D engine. Entity-component architecture, built for browser performance.
Pure CSS + React. Animated building cards, CSS particles, framer-motion transitions. Instant load, fully accessible, works everywhere.
2D WebGL renderer. Lightweight, fast, built for sprites and filters. The default engine.
Full game framework with physics, cameras, input, and scene management. Industry standard for browser games.
Successor to Kaboom.js. Lightweight 2D framework with screen shake, built-in particles, and game-feel primitives.